Qinchuan Zhang 张秦川

XR · AI · Game Developer

I make software that responds to your hands and to the room you're standing in.

M.S. Computer Science at USC · Development Lead at Ganek Immersive Studio, USC School of Cinematic Arts

XR

A headset turns a room into an interface. I work on the hard parts of that: hand tracking that holds up, virtual space that lines up with the physical one, and several people seeing the same thing in the same place.

AI

A model can generate a world, a script or a plan, and it can get any of them wrong. I build the system around it: structure that gives the model something to work from, and checks that catch a mistake before anyone sees it. The aim is a generated room, story or assembly guide that someone can rely on.

Game

Games are where I test an idea fastest, because a player tells you within a minute whether it works. I like controls that use the body, such as a gesture drawn in the air, a kick or an open hand, and multiplayer that stays in step so two people feel they share the same moment.

Projects

qinchuan@usc.edu